The global Board Games Market size is estimated to be USD 13.95 billion in 2023 and is predicted to reach USD 24.99 billion by 2030 with a CAGR of 8.7% from 2024-2030. Board games have been played traditionally with the help of physical formats such as dice, board, playing tokens, cards, and more. They are nowadays being also translated into digital formats in the form of smartphone applications, console games, tabs, and computers.
Board games have specific set of rules, for instance, it has limited number of players, board space, movement and turn. These games are more chance based, however, winning require child’s continuous reasoning and decision-making ability. Unlike, video and computer-based games, these games require at least two or more than two players to play. Game technology innovations such as the development of smartphone applications supporting such games have increased the board games popularity among several age groups.
Over the years, board games have evolved with many new features, such as licensing Walt Disney characters of Star wars and Frozen that has been really popular among the kids. For example, life is one of the popular board game in the Americas. It has been upgraded with a new versions which uses electronic banking cards in place of cash. Also, increasing popularity of famous TV series like Game of Thrones, Sherlock Holmes, and more have added a new lease of life to the industry. Moreover, traditional Monopoly and Scrabble have adapted generously to cope with the changing market trends.
One of the advantage that board-based game have over video games is the high-value proposition for general population and investors. Increasing crowdfunding platforms for the game manufacturers is the prominent factor driving the market growth for board games.
The retail sales of the board games market have increased at a tremendous pace due to increasing disposable income in the developing regions of Asia Pacific and South America along with the large number of child and teenage population in these regions. These games aren’t only for the purpose of entertainment, many game modifications have been done in these games to improve child’s learning and thinking abilities. With the rise in purchasing power of the middle-income families continually on the rise the board-based game industry market has a positive future ahead.
The board games market continues to face stiff competition from digital games segment. However, markets along the board games have been stable due to various innovations in game types in the past three years. The Board Games market is highly fragmented with many local players present especially in the developing countries of China and India. Also, these local players copy the game type and idea from the prominent manufacturers. However, the quality of the game and graphics remain of low quality.
The global Board Games market share is analyzed on the basis of game type, age group, sales channel, sales channel, and geography. On the basis of type (Monopoly, Scrabble, Chess, and others), by age group (2-5 years, between 5 and 12 years, 12-25 years, above 25 years) by sales channel (speciality stores, online stores, hypermarkets and supermarkets, and others). Geographical breakdown and in-depth analysis of each of the above mentioned segments is included for North America, Europe, Asia-Pacific, and Rest of the World.
Competitive Landscape:
Comprehensive competitive analysis and profiles of major companies such as Asmadi Games, Grey Fox Games, Loony Labs, Panda GM, Rio Grande Games, The Haywire, Asmadi Games, Legendary Games, Walt Disney, North Star Games is added in the report.
The study provides an in-depth analysis of the board games market with current and future trends to elucidate the imminent investment pockets in the market.
Current and future Board Games market trends are outlined to determine the overall attractiveness and to single out profitable trends to gain a stronger foothold.
The Board Games market report provides information regarding key drivers, restraints and opportunities with impact analysis.
Quantitative analysis of the current market and estimations through 2019-2030 are provided to showcase the financial caliber of the market
Porters Five Forces model and SWOT analysis of the industry illustrates the potency of the buyers & suppliers participating in the Board Games market.
Competitive intelligence (of leading manufacturers and distributors of disposable gloves) helps in understanding the competitive scenario across the geographies
In-depth analysis has been done in this report by constructing market estimations for the key market segments between 2016 and 2023
This study evaluating competitive landscape and value chain has been taken into account to help in understanding the competitive environment across the geographies.
Card Games
Dice Games
Puzzle
Educational Board Games
Others
Children (Under 12 Years)
Teenager (13-18 Years)
Adults (18 years and Above)
Online
Offline
Speciality Stores
Hypermarkets & Supermarkets
North America
The U.S.
Canada
Mexico
Europe
The UK
Germany
France
Italy
Spain
Denmark
Netherlands
Finland
Sweden
Norway
Russia
Rest of Europe
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Taiwan
Thailand
Rest of Asia-Pacific
Rest the World (RoW)
Latin America
Middle East
Africa
Hasbro Inc.
Matel Inc.
Buffalo Games LLC
Days of Wonder
Master Traditional Games
Ravensburger AG
Bored Game Company
Asmodee
CMON Ltd.
Ivory Graphics Ltd.