Virtual Reality (VR) Market by Component (Hardware, Software), by Technology (Semi & Fully Immersive, Non-Immersive), by User Interface (Hand Gestures, Voice Commands, Controllers and Touch Interfaces, Brain-Computer Interfaces (BCI), and Others), and by Application (Gaming and Entertainment, Healthcare and Medical, Education and E-Learning, Architectural and Real Estate Visualization, Retail and E-Commerce, Marketing and Advertising, Automotive and Aerospace Design, and Other Applications) – Global Opportunity Analysis and Industry Forecast 2024-2030
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